Monday, April 18, 2011

Ogame: Solution to the Star Problem

For this second blog, I want to talk about a solution to a particular problem (as I see it) in the online game, OGame (http://ogame.org/), as I discussed in my first blog post.


The stats of a Death Star with 17 Weapons Tech, 16 Armor Tech, and 16 Shields Tech.


The Death Star is a very powerful ship in Ogame, capable of destroying entire fleets with no losses due to the massive amount of shields, armor, and firepower. Although the Death Star has immense firepower capable of destroying hundreds of ships in a single attack, the real problem is that highly advanced players are capable of using hundreds of Death Stars with no fear of taking any losses at all. Considering how fleet battles are calculated in Ogame, damage tends to be spread out among the number of ships participating in the battle, and Death Stars really require focus fire to destroy these individual behemoths.


The solution to this problem is actually rather straightforward. Why not add a brand new ship that can can be inexpensive when compared to the Death Star and have an incredibly powerful attack that can penetrate the seemly invincible Death Star? Of course, in the name of balance, this new ship would have to have large disadvantages to make up for these options. For one, this new ship should have no Rapidfire, and thus would be incapable of destroying large amounts of ships in a single shot, like what the Death Star could do. It should also be very vulnerable in that other smaller ships could be used to destroy it. It would also have to lack speed, and thus make it more of a defensive platform against the already incredibly slow Death Star. Thus here is my solution:


Star Destroyer

Cost
Metal: 2,000,000
Crystal: 1,500,000
Deuterium: 500,000

Statistics
Structural Integrity: 2,500,000
Shield Power: 1,000
Weapon Power: 200,000
Cargo Capacity: 2,000 Units
Base Speed: 500
Fuel Consumption: 1,000

Rapid Fire
Espionage Probe x25
Solar Satellite x10

Requirements
Graviton Technology Level 1
Hyperspace Technology Level 6
Hyperspace Drive Level 7
Shipyard Level 12

5 comments:

  1. Drop by ogameblog.com; I invite you to join our blog team, shoot me an email if interested.

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  2. I know what you’re saying it’s never good to have one unit in a game that is an uber unit without having other units to counter it. I have always liked games that were based off of rock paper scissors. That way there is always a way to counter an attack. I have played a few browser-based games but never one that was in space. I think that I will check this game out Thanks.

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  3. Thanks for the offer Admin. I'll look into it.

    I agree Ziggy. Many games, such as StarCraft, Halo Wars, and RuneScape to name a few, follow the rock-paper-scissors approach, where each unit can be countered by another unit. Ogame does have counters for most ships, like Cruisers countering Light Fighters, but the Death Star seems to be the sole exception. Death Stars have Rapidfire against every other ship in the game, making them pretty much the counter to anything given that you have enough.

    Still, don't let that scare you away from trying it out. Ogame can be a lot of fun if you are into browser games, so I hope you enjoy it :).

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  4. I like this idea I'm all for it

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  5. or you could have a costy defence turret that could challenge more the deathstar. i can just send 2k of deathstars to someone who had 15k plasma and a ton of fodder to harvest his 1000 cargo ships, without having any loss. wich kinda sucks to be honest, no more challenge since i can harvest anything without any losses.

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